Released in , version 0.17.0.2 was a critical beta update in the shader's development cycle. It primarily functioned as a bug-fix and stability release following the major 0.17 rollout.
To ensure that all the internal bug fixes operate as intended, you must install the shader package following strict layout protocols:
Pascal Gilcher: https://www.patreon.com/mcflypg Marty's Mods: https://www.martysmods.com rtgi 01702 release fixed
The RTGI 01702 release is a landmark update for the ReShade modding community. It brings substantial improvements to lighting quality, performance, and stability. While it's primarily available through the developer's Patreon, the final result is a powerful tool that allows gamers to enhance the visuals of their favorite titles. Whether you're looking to modernize a classic game or squeeze even more visual fidelity out of a new one, this RTGI update is an exciting development in the world of PC gaming.
We have released a minor update, , to address critical bugs identified in the previous version. This release specifically resolves [mention specific issue, e.g., flickering, compiler errors, or performance regressions] to ensure a more stable experience. Changes: Released in , version 0
It transforms a promising but flawed technology into a reliable, performant, and visually stunning component of your graphics stack. For modders, content creators, and graphics enthusiasts who demand the best real‑time lighting, this fix is not merely an incremental update—it is the first truly production‑ready RTGI release.
The wait is over for graphics enthusiasts and ReShade power users. has received its highly anticipated update— version 0.17.0.2 —introducing critical hotfixes that resolve long-standing visual and optimization glitches. We have released a minor update, , to
: Dictates how far a light bounce travels before dissolving. For tight indoor areas (like corridors in Resident Evil ), keep this short ( 2.00–5.00 ). For sprawling, open worlds (like GTA V or Skyrim ), push it further ( 10.00–20.00 ).
Once upon a time, in the late , the world of PC gaming was divided. On one side were the titans with their expensive RTX cards; on the other, millions of players with older GPUs who could only dream of realistic light bounces and deep shadows. In a small corner of the internet, a modder named Pascal Gilcher