Avoid starting with a Bishop . They level too slowly early on. Use a Mage first, then class-change them later once they've learned powerful spells. 2. Navigating the Five Scenarios
Wizardry is not a game that holds your hand. Understanding the core mechanics is crucial for survival.
Consequently, a competent walkthrough transcends basic navigation. It becomes a treatise on . For example, a walkthrough entry might read:
East. Gimmick: Teleport traps. Every 2-3 steps, you’re randomly moved to another floor. Solution: wizardry the five ordeals walkthrough
Spend time grinding on B1 until your party reaches Level 5. Do not venture to B2 until your Priest learns basic healing multipliers and your Mage has access to group-clearing elemental spells. Scenario 2: Daemoniac's Tower (Difficulty: Moderate)
One player noted: “This scenario has particularly large maps; without maps left by previous players, clearing it in a day would be impossible.”
Fighter (Damage/Tank), Samurai (High Damage), Lord (Tank/Healing). Avoid starting with a Bishop
Each scenario features distinct layouts, rules, and puzzles. Follow these floor-by-floor blueprints to conquer them. Scenario 1: Missing Scholar
Spells are divided into distinct tiers (Levels 1 through 7). Instead of a unified MP pool, you have a set number of casts per spell level. Treat high-level slots as emergency resources. Armor Class (AC)
This composition balances offense, defense, and utility. Remember: only attempt class changes after a mage or priest reaches . At that point, they learn all level 7 spells even after changing classes. a character becomes LOST.
You have limited space. Identify items quickly to know what to keep. Sell trash, keep gear for potential subclassing.
Features complex traps, anti-magic zones, and cursed equipment.
: Critically important for maximum HP. Starting HP is determined by class and VIT. A VIT of 11 gives +1 max HP, with an additional +1 every four points thereafter. If VIT drops below 3, a character becomes LOST.
A: Fighter, Samurai, Priest, Thief, Mage, and a second Mage (later class-changed to Thief) is a reliable composition.