1031 Upd [new] — Hollow Knight

Ledge Climb Buffer

: Implemented a structural fail-safe for players who closed out or forced-quit the game during the Knight’s death animation sequence. Previously, this action deleted the player's Geo currency forever without generating a Shade to kill and reclaim it.

The official announcement from Team Cherry was telling: "A bunch of fixes in this patch. Next patch'll be the exciting one, with new, free content!" This framed 1.0.3.1 as a cleanup operation, stabilizing the game's foundation so the team could confidently build upon it. This philosophy of stability-first updates is part of why Team Cherry has earned such a loyal following.

Beyond the fixes themselves, the 1.0.3.1 update served as a direct prelude to the game's explosive future. In the announcement post, Team Cherry hinted at the immediate future, stating: "A bunch of fixes in this patch. We'll be announcing more details about it really soon.". This excitement would culminate in the release of "Hidden Dreams" on August 3, 2017, the first of four beloved free content packs for Hollow Knight . In this context, 1.0.3.1 can be seen not just as a collection of bug fixes, but as a crucial stabilization effort that polished the base game to perfection, ensuring players had the best possible experience before diving into new boss fights like the White Defender or exploring new Stag Stations.

Fixed an issue where charms that increase nail-slash size (such as Longnail and Mark of Pride ) did not properly calculate their extended reach while the player was sliding down a wall. hollow knight 1031 upd

+------------------+-----------------------------------+------------------------------------------+ | Boss Affected | Issue Prior to Patch 1.0.3.1 | Resolution in Update 1.0.3.1 | +------------------+-----------------------------------+------------------------------------------+ | Hornet | Stun animation left hitboxes live | Needle hitbox deactivates properly when | | | causing unfair player damage | Hornet is staggered mid-attack | +------------------+-----------------------------------+------------------------------------------+ | Uumuu | Massive knockback when shriveled | Removed large knockback effect; slightly | | | disrupted follow-up strikes | increased base HP to balance difficulty | +------------------+-----------------------------------+------------------------------------------+ | Dung Defender | Early stagger muted the battle | Fixed music logic so his iconic theme | | | track permanently | continues playing after an early stun | +------------------+-----------------------------------+------------------------------------------+ Breaking Down Soft-Locks and Progression Blocks

The mechanical changes implemented in this build fundamentally stabilized the environment for both casual explorers and competitive speedrunners. Feature / Mechanic Pre-Patch 1.0.3.1 Behavior Post-Patch 1.0.3.1 Rectification

: A beloved aesthetic fix restored the game's audio tracks so that stunning the Dung Defender early in the fight no longer accidentally muted his iconic boss theme. Boss / Area Affected Issue Addressed Resolved Outcome in 1.0.3.1 Uumuu Excessive knockback when vulnerable Reduced knockback; scaled up boss HP Hornet Ghost needle hitboxes during stun states Hitbox properly deactivates upon stagger Soul Twister Permanent hovering projectiles Projectiles correctly dissolve on impact Dung Defender Missing background music tracks Theme song plays consistently through stuns Progression & World Map Stability

Many "under-the-hood" performance improvements originally developed for Hollow Knight: Silksong were backported to the original game in early 2026. Why "1031" Matters Ledge Climb Buffer : Implemented a structural fail-safe

Fixed Dream Dialogue and Shade music playing at incorrect times .

is the realization that many "hollow" ones came before, and the path to the end is littered with their discarded shells. On a day like October 31st, when the veil between life and death is said to be thin, Hollow Knight

: Corrected a physics bug where a double-jump would accidentally fire instead of a normal jump, creating a slow, unintended float. Technical Performance and Interface Enhancements

To appreciate the role of build 1.0.3.1, it is best understood within Team Cherry’s historical trajectory of continuous game refinement. Next patch'll be the exciting one, with new, free content

Hornet’s needle hitbox could occasionally remain active and deal contact damage even if she was stunned mid-attack. This patch forced her active hitboxes to instantly clear upon a successful stagger.

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Map icon for the Shade incorrectly vanished or drifted from its true death zone.

Orbs correctly track or dissipate upon colliding with architecture.

In-game clock displayed inaccurate playtimes during long marathons.

Team Cherry explicitly described 1.0.3.1 as the "final bridge" before the Hidden Dreams