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Events 30. May 2024 News

Here is a summary of what's new in the versions 11.10.6. to 11.10.7  universal browser Spinfire Ultimate , which brings new features, bug fixes and updated importers.

This version is only available for 64bit operating system, it does not support 32bit.

New functionality:

  • For JT files, it is possible to load only the model tree
  • Additional additions to scripting options
  • Updated CAD import interface

Updated importers (in version 11.10.6):

  • NX - after NX 2312 Series (2D), V11.0 to NX 2312 Series (3D)
  • Parasolid - after version 36.1
  • Rhino – 4 – 8
  • Solidworks - 2004 after version 2024 (2D), 2024 (3D)

Updated importers (in version 11.10.7):

  • Catia V6 – R2010x after version V5-6R2024 (R33) (2D), V5-6R2023 (R33) (3D)
  • Autodesk Inventor – after version 2025 (3D)

Complete Release Notes (in English) for Spinfire Ultimate 11.10.6, for version 11.10.7 here.


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Gamemaker Studio 2 Gml __exclusive__ -

Create a "draft" object that inherits from a main object using Object Parenting

function create(name, health) this.name = name; this.health = health;

Mastering GameMaker Language: The Ultimate Guide to GML in GameMaker Studio 2

// Always destroy to prevent memory leak! ds_list_destroy(inventory); gamemaker studio 2 gml

(Note: In modern GameMaker, standard Arrays have been upgraded to include features like array_push() and array_sort() , meaning you can often use native arrays instead of DS Lists without worrying about memory leaks!) 6. Real-World Practical Example: A Basic Movement Script

// In Create event or anywhere alarm[0] = 60; // Run Alarm 0 in 60 steps (1 second at 60 FPS)

—entities that store data and logic (like a player character or a projectile)—which are placed into to run the game. Rapid Prototyping Create a "draft" object that inherits from a

Managing hundreds of lines of code is easier than managing hundreds of nodes in a Visual script. The Structure of GML

GameMaker also moved to a model to benefit developers working on multi-year projects:

Accessible by any object, anywhere in the game. Ideal for game settings, high scores, or player inventory data. global.gold = 500; global.game_over = false; Use code with caution. Conditional Statements and Loops Rapid Prototyping Managing hundreds of lines of code

// If/Else Statement if (hp <= 0) instance_destroy(); else if (hp < 20) sprite_index = spr_player_injured; else sprite_index = spr_player_idle; // Repeat Loop (Unique to GML, highly optimized for simple repetition) repeat(5) instance_create_layer(x, y, "Instances", obj_particle); // For Loop for (var i = 0; i < 10; i++) show_debug_message("Loop iteration: " + string(i)); Use code with caution. 3. The Event-Driven Architecture

// Draw Event - You must manually draw everything draw_self(); // Draw the sprite

Recent updates have modernized GML significantly. It now supports Method Variables